about:experience_reuse
Experience Reuse
This wiki is essentially about experience reuse. Some developers made some experience, gained some knowledge, and got expertise. Then they codified this knowledge as patterns, anti-patterns, principles and the like. This wiki collects these and describes and examines them in a structured way.
The following table shows the different forms of codified experience:
Form | Description | Notable Collections | List |
---|---|---|---|
Principles | Rules of thumb telling good solutions from bad solutions | OOD-PL, SOLID, GRASP, … | list |
Patterns | Known good solutions | GoF, POSA1, … | list |
Anti-Patterns | Known bad solutions | Fowler, … | list |
Refactorings | Procedures for transforming solutions structurally (typically from bad to good) | Fowler, … | list |
Terms | Any terms used in software development | — | list |
Non-Principles | Rules which look like principles but are not principles in the sense discussed here. | — | list |
Currently this wiki has a strong focus on principles. In the future the wiki will extend in order to describe also the other forms and more than that: interconnect them.
- The advantages and disadvantages of (anti-)patterns can be described using principles
- Refactorings are cures for anti-patterns
- Refactorings may be used to transform a solution in a way that adheres more to a certain principle
- Refactorings may lead to certain patterns
- …
about/experience_reuse.txt · Last modified: 2013-08-20 11:07 by christian