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collections:grasp

General Responsibility Assignment Software Patterns (GRASP)

Craig Larman describes how to assign responsibilities to classes using the following principles and patterns:

He calls GRASP “patterns of general principles in assigning responsibilities”1). Some of these are really patterns but others are principles. The latter are links in the above list.

Origin

  • Craig Larman: Applying UML and Patterns – An Introduction to Object-Oriented Analysis and Design and Iterative Development

Further Reading

1)
Craig Larman: Applying UML and Patterns – An Introduction to Object-Oriented Analysis and Design and Iterative Development p. 219
collections/grasp.txt · Last modified: 2020-11-29 01:53 by 159.69.189.215