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about:experience_reuse

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Experience Reuse

This wiki is essentially about experience reuse. Some developers made some experience, gained some knowledge, and got expertise. Then they codified this knowledge as pattern, anti-patterns, principles and the like. This wiki collects these and describes and examines them in a structured way.

The following table shows the different forms of codified experience:

Form Description List
Principles Rules of thumb telling good solutions from bad solutions list
Patterns Known good solutions list
Anti-Patterns Known bad solutions list
Refactorings Procedures for transforming solutions structurally (typically from bad to good) list
Terms Any terms used in software development list
Non-Principles Rules which look like principles but are not principles in the sense discussed here. list

Currently this wiki has a focus on principles. In the future the wiki will extend in order to describe also the other forms and more than that: interconnect them.

  • The advantages and disadvantages of (anti-)patterns can be described using principles
  • Refactorings are cures for anti-patterns
  • Refactorings may be used to transform a solution in a way that adheres more to a certain principle
  • Refactorings may lead to certain patterns
about/experience_reuse.1375707608.txt.gz · Last modified: 2013-08-05 15:00 by christian