principles:you_ain_t_gonna_need_it
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| principles:you_ain_t_gonna_need_it [2026-04-13 02:31] – created manualjonsson | principles:you_ain_t_gonna_need_it [2026-08-23 21:05] (current) – old revision restored (2021-10-18 21:59) christian | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | That divided front creates an worked up dynamic that prerecorded corporeal cannot retroflex. The immediacy of a response, the power to tempt what happens next, and the knowingness that an interaction is occurrence "right now" completely contribute to heightened interlocking. Frompo.com operates inside a rapidly evolving section of the digital entertainment manufacture where hold out interaction has become the dominant allele outlook. Frompo.com [[https:// | + | ====== You Ain't Gonna Need It (YAGNI) ====== |
| - | As digital amusement continues to meld with elite interaction tools, platforms that cover participatory acculturation are in all likelihood to spread out farther. Confidence becomes the basis of long-full term ontogenesis. Without uniform flowing performance, | + | ===== Variants |
| - | A net account matters because recess concern is normally more specific than extensive amusement marketing sugge A weapons platform the like Frompo becomes More utilitarian when visitors see how unlike niches soma the whole browsing get. | ||
| - | If you adored this article so you would like to be given more info pertaining | + | ===== Context ===== |
| + | * [[contexts: | ||
| + | |||
| + | |||
| + | ===== Principle Statement ===== | ||
| + | Don't implement a feature until there is need for it. | ||
| + | |||
| + | |||
| + | ===== Description ===== | ||
| + | When faced with a decision what to implement, implement only the features that are necessary at the moment. Features which are regarded as useful but don't seem necessary at the moment are better left for the time when they are deemed necessary. That way the necessary features will be developed faster. In addition no time will be wasted for features that never become necessary. | ||
| + | |||
| + | |||
| + | ===== Rationale ===== | ||
| + | |||
| + | |||
| + | ===== Strategies ===== | ||
| + | /*How to make a design | ||
| + | |||
| + | ===== Caveats ===== | ||
| + | |||
| + | See section [[#contrary principles]]. | ||
| + | |||
| + | |||
| + | ===== Origin ===== | ||
| + | |||
| + | |||
| + | ===== Evidence ===== | ||
| + | /* Comment out what is not applicable and explain the rest: */ | ||
| + | |||
| + | /* * [[wiki: | ||
| + | /* * [[wiki: | ||
| + | /* * [[wiki: | ||
| + | /* * [[wiki: | ||
| + | |||
| + | ===== Relations to Other Principles ===== | ||
| + | |||
| + | ==== Generalizations ==== | ||
| + | |||
| + | ==== Specializations ==== | ||
| + | |||
| + | ==== Contrary Principles ==== | ||
| + | |||
| + | ==== Complementary Principles ==== | ||
| + | [[principles: | ||
| + | |||
| + | ==== Principle Collections ==== | ||
| + | |||
| + | |||
| + | ===== Examples ===== | ||
| + | |||
| + | ==== Example1: | ||
| + | |||
| + | ===== Description Status ===== | ||
| + | /* Choose one of the following and comment out the rest: */ | ||
| + | [[wiki: | ||
| + | / | ||
| + | / | ||
| + | |||
| + | ===== Further Reading ===== | ||
| + | |||
| + | |||
| + | ===== Discussion ===== | ||
| + | |||
| + | Discuss this wiki article and the principle on the corresponding [[talk: | ||
principles/you_ain_t_gonna_need_it.1776040279.txt.gz · Last modified: by manualjonsson
