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start [2016-07-10 20:40]
christian [Principles and Principle Languages]
start [2018-06-24 10:59] (current)
christian design cards
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 ([[about:|more...]]) ([[about:|more...]])
 +===== Design Cards =====
 +[[|{{ ::cards_in_case_small.jpg?nolink&250|}}]]
 +We are currently creating playing cards with principles. While the wiki is best for looking up principles, cards are ideal for learning them. Furthermore the cards can be used during discussions about software design. The key rule is that you can only play one card at a time. As a result you have to think about the most convincing argument to play out first. So the quality of the argument counts and not the quantity.
 +Have a look at our [[|Kickstarter campaign]]. It'll run until the end of July.
 +===== Principles and Design Types =====
 +[[|{{:types_logo.png?nolink&100 |}}]]
 +The validity a a certain principles is rarely disputed. But that different developers put different weight on them. Almost no-one would claim that [[principles:Keep It Simple Stupid|KISS]] is not a valid principle. But there are ones who think [[principles:Generalization Principle|GP]] is more important. 
 +It turns out that developers can be characterized by which principles they favor when making design decisions. Understanding these different attitudes helps in communicating about design.
 +[[|]] describes a system of 16 design types characterizing developers in the aforementioned way. Each design type links back here to those principles each type favors or disregards. There is a questionnaire for testing yourself, a questionnaire for assessing colleagues and some statistics about those who already took part.
start.1468176009.txt.gz ยท Last modified: 2016-07-10 20:40 by christian