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start [2014-03-02 12:05]
christian [Start]
start [2016-07-10 21:35]
christian design types
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 Just like common solution schemes to recurring problems are documented using [[glossary:​patterns]],​ common assessment rules telling good solutions from bad ones can be described using [[glossary:​principles]]. So principles are another form of experience reuse. There are dozens and maybe hundreds of such principles, some of which are examined here. Just like common solution schemes to recurring problems are documented using [[glossary:​patterns]],​ common assessment rules telling good solutions from bad ones can be described using [[glossary:​principles]]. So principles are another form of experience reuse. There are dozens and maybe hundreds of such principles, some of which are examined here.
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 +[[collections:​ood_principle_language|{{ :​collections:​ood_principle_language.png?​nolink&​100|}}]]
  
 [[glossary:​Principle languages]] similarly to [[glossary:​pattern languages]] interconnect principles such that the consideration of one principle inevitably leads to other principles which are likely to be relevant in the same context. Currently there is one principle language described here ([[collections:​OOD Principle Language]]) and others will follow in the future. [[glossary:​Principle languages]] similarly to [[glossary:​pattern languages]] interconnect principles such that the consideration of one principle inevitably leads to other principles which are likely to be relevant in the same context. Currently there is one principle language described here ([[collections:​OOD Principle Language]]) and others will follow in the future.
  
 ([[about:​|more...]]) ([[about:​|more...]])
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 +===== Principles and Design Types =====
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 +[[http://​design-types.net|{{:​design-types.png?​nolink&​100 |}}]]
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 +The validity a a certain principles is rarely disputed. But that different developers put different weight on them. Almost no-one would claim that [[principles:​Keep It Simple Stupid|KISS]] is not a valid principle. But there are ones who think [[principles:​Generalization Principle|GP]] is more important. ​
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 +It turns out that developers can be characterized by which principles they favor when making design decisions. Understanding these different attitudes helps in communicating about design.
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 +[[http://​design-types.net|design-types.net]] describes a system of 16 design types characterizing developers in the aforementioned way. Each design type links back here to those principles each type favors or disregards. There is a questionnaire for testing yourself, a questionnaire for assessing colleagues and some statistics about those who already took part.
  
  
start.txt ยท Last modified: 2018-06-24 10:59 by christian