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start [2013-08-25 16:12] – christian | start [2018-06-24 10:59] (current) – design cards christian | ||
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Just like common solution schemes to recurring problems are documented using [[glossary: | Just like common solution schemes to recurring problems are documented using [[glossary: | ||
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+ | [[collections: | ||
[[glossary: | [[glossary: | ||
([[about: | ([[about: | ||
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+ | ===== Design Cards ===== | ||
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+ | [[https:// | ||
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+ | We are currently creating playing cards with principles. While the wiki is best for looking up principles, cards are ideal for learning them. Furthermore the cards can be used during discussions about software design. The key rule is that you can only play one card at a time. As a result you have to think about the most convincing argument to play out first. So the quality of the argument counts and not the quantity. | ||
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+ | Have a look at our [[https:// | ||
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+ | ===== Principles and Design Types ===== | ||
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+ | [[http:// | ||
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+ | The validity a a certain principles is rarely disputed. But that different developers put different weight on them. Almost no-one would claim that [[principles: | ||
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+ | It turns out that developers can be characterized by which principles they favor when making design decisions. Understanding these different attitudes helps in communicating about design. | ||
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+ | [[http:// | ||
===== Start ===== | ===== Start ===== | ||
- | Start exploring the wiki with the [[principles: | + | Start exploring the wiki with the [[principles: |
- | [[wiki: | + | [[wiki: |
start.txt · Last modified: 2018-06-24 10:59 by christian