principles:uniformity_principle
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principles:uniformity_principle [2025-08-31 01:48] – created flossieholte9 | principles:uniformity_principle [2025-08-31 14:13] (current) – old revision restored (2021-10-18 22:00) christian | ||
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+ | /* fill in contexts here: */ | ||
+ | * [[contexts: | ||
+ | * [[contexts: | ||
+ | * [[contexts: | ||
+ | * [[contexts: | ||
+ | * [[contexts: | ||
+ | * [[contexts: | ||
- | These are valuable tips that will clearly give you an edge over those that do not yet know about them. Online casinos have created gaming easier and enjoyable for players. But then, adequate measures have to be delivered to prevent hackers from entering your p . c .. | + | ===== Principle Statement ===== |
- | They even make the ATM easily so that, once you lose the money you went there with, you are able to dig on your personal accounts until you can find yourself drunk, broke and in big trouble with your significant other. That' | + | Solve similar problems |
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- | Furthermore, | + | ===== Description ===== |
- | Once you have the above completed, it 's time to play. You most likely | + | Software design comprises many similar tasks. There are plenty |
- | In online Casino gambling, fluctuation is constant, | + | Striving for consistency and always using the same solutions also means that it can be a good idea to apply a " |
- | Implicitly, We were lucky, otherwise | + | For documentation UP means to have a consistent documentation structure |
+ | |||
+ | |||
+ | ===== Rationale ===== | ||
+ | |||
+ | Following UP reduces the number of different solutions. There are fewer concepts to learn, fewer problems | ||
+ | |||
+ | Documentation which follows a fixed structure helps you find a certain piece of information faster because as soon as you have understood the structure you know where to look. | ||
+ | |||
+ | |||
+ | ===== Strategies ===== | ||
+ | |||
+ | * Use the same naming scheme everywhere | ||
+ | * Use the same techniques, mechanisms, libraries, and frameworks everywhere | ||
+ | * In similar methods use the same order of parameters | ||
+ | |||
+ | |||
+ | ===== Caveats ===== | ||
+ | |||
+ | UP demands solving similar | ||
+ | |||
+ | See also section [[#contrary principles]]. | ||
+ | |||
+ | |||
+ | ===== Origin ===== | ||
+ | |||
+ | This principle is newly proposed here. Nevertheless the idea is not new and should be pretty intuitive to every developer. | ||
+ | |||
+ | |||
+ | ===== Evidence ===== | ||
+ | /* Comment out what is not applicable and explain the rest: */ | ||
+ | * [[wiki: | ||
+ | |||
+ | /* * [[wiki: | ||
+ | * [[wiki: | ||
+ | * [[wiki: | ||
+ | */ | ||
+ | |||
+ | ===== Relations to Other Principles ===== | ||
+ | |||
+ | ==== Generalizations ==== | ||
+ | |||
+ | * [[Murphy' | ||
+ | |||
+ | ==== Specializations ==== | ||
+ | |||
+ | ==== Contrary Principles ==== | ||
+ | |||
+ | Note that UP can be contrary to virtually every other principle as it demands neglecting other principles in favor of uniformity. | ||
+ | |||
+ | * [[Keep It Simple Stupid]] (KISS): Although UP normally reduces complexity, sometimes UP demands more complex solutions because they are already applied elsewhere and for the sake of uniformity shall also be applied in simpler contexts where they would not be necessary. | ||
+ | * [[More Is More Complex]] (MIMC): Documenting something because of UP may result in unnecessary documentation. There may be more concise ways of documentation. | ||
+ | * [[Model Principle]] (MP): UP may demand adhering to a certain naming scheme, which may not be best with respect to MP. See [[#example 1: naming schemes]]. | ||
+ | |||
+ | ==== Complementary Principles ==== | ||
+ | |||
+ | * [[Principle of Least Surprise]] (PLS): When applying UP, PLS should also be considered for naming modules. See [[#example 1: naming schemes]]. | ||
+ | |||
+ | |||
+ | |||
+ | ==== Principle Collections ==== | ||
+ | |||
+ | {{page> | ||
+ | |||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | ==== Example 1: Naming Schemes ==== | ||
+ | |||
+ | A typical example of the application of UP is the naming of method identifiers | ||
+ | |||
+ | Stacks typically have the methods '' | ||
+ | |||
+ | Queues on the other hand typically have the methods '' | ||
+ | |||
+ | A third possibility is to find a common abstraction and to apply a very general naming scheme to all descendant classes (stack classes, queue classes and others). This is the way it is done in Eiffel((see Bertrand Meyer: // | ||
+ | |||
+ | ==== Example 2: This Wiki ==== | ||
+ | |||
+ | This wiki has a certain structure which is uniform across all principles. Each principle description has the same sections with the same kind of information. This makes looking up principles much easier because one can directly jump to those sections containing the needed information. To mitigate the problem of unnecessary documentation (i.e. MIMC violations) sections without additional information are left blank instead of describing something obvious. | ||
+ | |||
+ | |||
+ | ===== Description Status ===== | ||
+ | /* Choose one of the following and comment out the rest: */ | ||
+ | / | ||
+ | [[wiki: | ||
+ | / | ||
+ | |||
+ | ===== Further Reading ===== | ||
+ | |||
+ | ===== Discussion ===== | ||
+ | |||
+ | Discuss this wiki article and the principle on the corresponding [[talk: | ||
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principles/uniformity_principle.1756597736.txt.gz · Last modified: by flossieholte9