principles:principle_of_least_surprise
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principles:principle_of_least_surprise [2012-12-22 10:16] – external edit 127.0.0.1 | principles:principle_of_least_surprise [2021-09-02 10:48] – old revision restored (2021-05-11 22:18) 65.21.179.175 | ||
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===== Strategies ===== | ===== Strategies ===== | ||
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+ | ===== Caveats ===== | ||
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+ | See section [[#contrary principles]]. | ||
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==== Generalizations ==== | ==== Generalizations ==== | ||
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+ | * [[Easy to Use and Hard to Misuse]] (EUHM): A module is easy to use if there is no surprise in how it works. | ||
==== Specializations ==== | ==== Specializations ==== | ||
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==== Complementary Principles ==== | ==== Complementary Principles ==== | ||
- | * [[principles: | + | * [[Fail Fast]] (FF): FF is about what a module should do in the case of error. PLS on the other hand is about how the module should behave normally. Furthermore it normally is not a surprise that a module fails when there is an error but a module that doesn' |
- | * [[principles: | + | * [[Model Principle]] (MP): PLS is mainly about how module identifier and module behavior relate to each other. MP tells that modules named according to the model are least surprising. |
- | * [[principles: | + | * [[Uniformity Principle]] (UP): When applying PLS, UP should also be considered for naming modules. |
==== Principle Collections ==== | ==== Principle Collections ==== | ||
+ | {{page> | ||
{{page> | {{page> | ||
principles/principle_of_least_surprise.txt · Last modified: 2021-10-18 22:15 by christian