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principles:easy_to_use_and_hard_to_misuse [2020-10-12 14:32] – old revision restored (2013-01-15 17:12) 159.69.186.191principles:easy_to_use_and_hard_to_misuse [2021-10-13 08:19] – old revision restored (2021-09-02 12:26) 194.209.25.108
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 ===== Principle Statement ===== ===== Principle Statement =====
  
 +A module shall be easy to use and hard to misuse.
  
 ===== Description ===== ===== Description =====
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 ===== Strategies ===== ===== Strategies =====
 +
 +This is a very general principle so there is a large variety of possible strategies to adhere more to this principle largely depending on the given design problem:
 +
 +  * Make use of static typing, so the compiler will report faults
 +  * Make the interface simple, so there will be fewer usage defects (see [[Keep It Simple Stupid|KISS]])
 +  * Use the same mechanisms wherever reasonably possible (see [[Uniformity Principle|UP]])
 +  * Use consistent naming and models throughout the design (see [[Uniformity Principle|UP]] and [[Model Principle|MP]])
 +  * Avoid Preconditions (see [[Invariant Avoidance Principle]])
 +  * ...
 +
 +
 +===== Caveats =====
 +
 +See section [[#contrary principles]].
  
  
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 ==== Generalizations ==== ==== Generalizations ====
  
-  * [[principles:Murphy's Law]]+  * [[Murphy's Law]] (ML):  Because of ML an interface should be crafted so it is easy to use and hard to misuse. EUHM is the application of ML to interfaces.
  
 ==== Specializations ==== ==== Specializations ====
  
-  * [[principles:Principle of Least Surprise]]+  * [[Principle of Least Surprise]] (PLS): A module is easy to use if there is no surprise in how it works.
  
 ==== Contrary Principles ==== ==== Contrary Principles ====
  
-  * [[principles:Keep It Simple Stupid]]+  * [[Keep It Simple Stupid]] (KISS): Both principles, KISS and EUHM, are about simplicity. But while EUHM is about the simplicity of an interface, KISS is rather concerned with simplicity of the implementation. KISS is contrary in those cases where the solution which is easier to implement is not so easy to use or imposes further possibilities for misuse.
  
 ==== Complementary Principles ==== ==== Complementary Principles ====
  
-  * [[principles:Model Principle]] +  * [[Model Principle]] (MP): An interface that is crafted according to the model is easier to use than one that is not. 
-  * [[principles:Uniformity Principle]] +  * [[Invariant Avoidance Principle]] (IAP): One reason for a possible misuse of a module is an invariant. For example there might be a method which takes a list and an index where the index has to be within the bounds of the list. Each of these invariants imposes further possibilities for misuse of the module. So it is better to avoid them. 
-  * [[principles:Fail Fast]]+  * [[Information Hiding/Encapsulation]] (IH/E): A module should be properly encapsulated in order to make it easy to use and hard to misuse.
  
 ==== Principle Collections ==== ==== Principle Collections ====
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   * [[http://programmer.97things.oreilly.com/wiki/index.php/Make_Interfaces_Easy_to_Use_Correctly_and_Hard_to_Use_Incorrectly|97things: Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly]]   * [[http://programmer.97things.oreilly.com/wiki/index.php/Make_Interfaces_Easy_to_Use_Correctly_and_Hard_to_Use_Incorrectly|97things: Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly]]
   * [[http://ozlabs.org/~rusty/index.cgi/tech/2008-03-30.html|How Do I Make This Hard to Misuse?]]   * [[http://ozlabs.org/~rusty/index.cgi/tech/2008-03-30.html|How Do I Make This Hard to Misuse?]]
 +
principles/easy_to_use_and_hard_to_misuse.txt · Last modified: 2021-10-18 21:29 by christian