principles:easy_to_use_and_hard_to_misuse
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principles:easy_to_use_and_hard_to_misuse [2013-02-25 12:22] – [Strategies] typo christian | principles:easy_to_use_and_hard_to_misuse [2021-10-13 08:19] – old revision restored (2021-09-02 12:26) 194.209.25.108 | ||
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===== Principle Statement ===== | ===== Principle Statement ===== | ||
+ | A module shall be easy to use and hard to misuse. | ||
===== Description ===== | ===== Description ===== | ||
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* [[Principle of Least Surprise]] (PLS): A module is easy to use if there is no surprise in how it works. | * [[Principle of Least Surprise]] (PLS): A module is easy to use if there is no surprise in how it works. | ||
- | * [[Uniformity Principle]] (UP): Uniform interfaces are easier to use than others. | ||
==== Contrary Principles ==== | ==== Contrary Principles ==== |
principles/easy_to_use_and_hard_to_misuse.txt · Last modified: 2021-10-18 21:29 by christian